Edvard Leiborn


Scrap Escape


Second group game project at BTH using PBR and tiled forward shading.
It is a networked multiplayer race game with up to four players.


Don't Fall!


First group game project at BTH using 2D normal mapping and lua scripting.
If you fall to far you take damage. Reach the end and beat the boss to win.


Slow Down


A game jam game about trying to prevent your own death,
slowing your own fall by hitting other peoples parachutes.


Project: SRPG


A SRPG project similar to games like Fire Emblem and
Advanced Wars using a custom built framework in C.


Project: Platformer

A pixel platformer project where I mostly focused on the editor
capabilities and how to streamline game content creation.


Project: Shmup

A simple shooter game with lots of bullets. This was
mostly an attempt to get better at game design.


Pickup Game


A simple OpenGL game with heightmaps and particles where you walk to the
checkpoint. This project was used as to learn 3D rendering fundementals.


Physics Game


A physics project trying out different methods of calulating
collision and stepping.


Bachelor Thesis (GPU Marching Cubes)


Bachelor thesis at BTH about GPU marching cubes and testing
the viability of real time destruction using this method.